tec::RenderSystem::RenderItem
Public Attributes
Friends
|
Name |
bool |
operator<(const RenderItem & a, const RenderItem & b) |
Public Attributes Documentation
variable model_matrix
glm::mat4 * model_matrix {nullptr};
variable vertex_groups
std::set< VertexGroup * > * vertex_groups {nullptr};
variable vao
GLuint vao {0};
variable ibo
GLuint ibo {0};
variable animated
bool animated {false};
variable animation
Animation * animation {nullptr};
Friends
friend operator<
friend bool operator<(
const RenderItem & a,
const RenderItem & b
);
Updated on 6 August 2021 at 01:15:52 UTC