tec::RenderSystem::RenderItem

Public Attributes

Name
glm::mat4 * model_matrix
std::set< VertexGroup * > * vertex_groups
GLuint vao
GLuint ibo
bool animated
Animation * animation

Friends

Name
bool operator<(const RenderItem & a, const RenderItem & b)

Public Attributes Documentation

variable model_matrix

glm::mat4 * model_matrix {nullptr};

variable vertex_groups

std::set< VertexGroup * > * vertex_groups {nullptr};

variable vao

GLuint vao {0};

variable ibo

GLuint ibo {0};

variable animated

bool animated {false};

variable animation

Animation * animation {nullptr};

Friends

friend operator<

friend bool operator<(
    const RenderItem & a,

    const RenderItem & b
);

Updated on 6 August 2021 at 01:15:52 UTC