tec::MD5Anim::SkeletonJoint
#include <md5anim.hpp>
Public Attributes
Name | |
---|---|
glm::vec3 | position |
glm::quat | orientation |
Public Attributes Documentation
variable position
glm::vec3 position {0.f, 0.f, 0.f};
variable orientation
glm::quat orientation {0.f, 0.f, 0.f, 1.f};
Updated on 2022-07-24 at 19:27:35 +0000