tec::MD5Anim::SkeletonJoint

#include <md5anim.hpp>

Public Attributes

Name
glm::vec3 position
glm::quat orientation

Public Attributes Documentation

variable position

glm::vec3 position {0.f, 0.f, 0.f};

variable orientation

glm::quat orientation {0.f, 0.f, 0.f, 1.f};

Updated on 2022-07-24 at 19:27:35 +0000